Thing #68/365
I ended up modeling and modeling and this is what came out. Lots of cloners, some loft nurbs and my poor computer trying to handle everything. I like it, although I think it will look better textured.
Thing #63/365
Made a little speaker model with loft nurbs and cloners. Not sure what I'm going to do with it, but it's not bad I guess.
Thing #41/365
Made some weird space buildings as an excuse to learn more modeling techniques.
Thing#31/365
Still working on my alien model. The 'brains' are starting to look better, but the model overall is kind of boring.
Thing #25/365
Trying to do some more advanced rendering techniques and beefing up my workflow. Trying to get the 'brainy' stuff in the middle to glow and react to the glass and water.
Almost all the way caught up on here. Hopefully I will be able to render a couple more scenes to get it there.
Thing #22/365
I found a cool orange juice model and thought it would be interesting to clone a ton of the little pills onto it. Turned out ok, though the seamless floor messed up and I'm not totally sure if it looks like what it's supposed to.
Thing #10/365
So I've been needing to learn how to model for a while now and there are several modules of Cinema 4D I've yet to adequately learn. One of those big ones is the Loft Nurb. In a stroke of serendipity Nick over at greyscalegorilla recently made an excellent tutorial overviewing this project using loft nurbs and intermediate modeling. Anyhow I basically followed the tut through word for word to make sure I didn't mess up too much. I'm quite happy with the result and I'm excited to see what else can be made this way. Tutorial here: http://bit.ly/UBDQ7B